﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using l1cs.server.model.Instance;

namespace l1cs.server.clientpackets
{
    public class C_KeepALIVE : ClientBasePacket
    {
        private static Logger _log = Logger.getLogger( typeof( C_KeepALIVE ).FullName );
        private const String _C_KEEP_ALIVE = "[C] C_KeepALIVE";

        public C_KeepALIVE( byte[] decrypt, ClientThread client )
            : base( decrypt )
        {
            // XXX:GameTimeを送信（3バイトのデータを送って来ているのでそれを何かに利用しないといけないかもしれない）
            // L1PcInstance pc = client.getActiveChar();
            // pc.sendPackets(new S_GameTime());
        }

        override
        public String getType()
        {
            return _C_KEEP_ALIVE;
        }
    }
}